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Shaders & VFX

Whether its creating realistic cigarette smoke or stylised magic powers I love innovating and creating VFX.

I write my shaders directly in CG / HLSL , which helps me optimize them for lower end platforms. This also gives me a deeper understanding of the node based methods like shader graph (Unity) or the material editor (Unreal) 

I've created a Unity tool called "Fluid FX Factory" that can be used to create dynamic fluid FX optimised for mobile.

Shaders, C#

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