top of page

Shaders & VFX

Whether its creating realistic cigarette smoke or stylised magic powers I love innovating and creating VFX.

​​

I write my shaders directly in CG / HLSL , which helps me optimize them for lower end platforms. This also gives me a deeper understanding of the node based methods like shader graph (Unity) or the material editor (Unreal) 

​

I've created a Unity tool called "Fluid FX Factory" that can be used to create dynamic fluid FX optimised for mobile.

​

Shaders, C#

Shaders.png
  • LinkedIn
  • X
bottom of page