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VFX

Whether its creating realistic cigarette smoke or stylised magic powers I love innovating and creating VFX.

On the left you can see "Fluid FX Factory" = a Unity asset I'm currently developing that can be used to generate flipbooks for all different kinds of FX eg fire,magic and smoke.

 

I write my shaders directly in CG / HLSL , which helps me optimize them for lower end platforms. This also gives me a deeper understanding of the node based methods like shader graph (Unity) or the material editor (Unreal) 

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