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Eleven

Based on the TV series "Stranger Things" I made a little demo of a platform game where you play as the character Eleven.

Eleven was based on concept art by Susan Babin, I modelled and rigged her in Maya, and then taking her into Unity I wrote a specific shader to emulate the cartoon lighting from the concept art.

The power-up Telekinesis VFX was made from a combination of Particles, Ribbons, and a pulse shader that distorts the scene. 

To transition between the upside down and the real world I create an Image Effect that made use of different post processing FX for the two worlds.

Using multiple cameras I could share some elements, and vary others, such as introducing some eerie particles in the upside down.

Its been a fun personal project for me, some highlights include:

  • Cloth simulation for Eleven's Skirt and the Webbing on the Demegorgon

  • Flicker lights shader

  • Modelling the Demegorgon in Sculptris, and retopologising in Maya.

  • Exploring the use of volumetric lighting to bring it all together.

Play Eleven The Game here:

https://jamieniman.itch.io/eleven

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