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Nonphotorealistic Rendering
I love achieving unique non-photorealistic styles. I employ a number of different techniques to achieve these such as vertex distortion shaders and image FX.
Here are a few examples of some I've done over the years.
The top 3 are some early tests from a VR experience I worked on Curious Alice V&A
The skateboarder is early R&D I did for How Not To Suck at Money for Invesco.
The last one was short teaser I made for King Bee Animation.
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