top of page

Nonphotorealistic Rendering

I love achieving unique non-photorealistic styles.  I employ a number of different techniques to achieve these such as vertex distortion shaders and image FX.

 

Here are a few examples of some I've done over the years. 

The top 3 are some early tests from a VR experience I worked on Curious Alice V&A

The skateboarder is early R&D I did for How Not To Suck at Money for Invesco.

The last one was short teaser I made for King Bee Animation. 

bottom of page