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LIFE IN VR

I was responsible for the rigging, animation, and VFX for this mobile VR game.

Some of the stuff I did on this project:

  • Rigged & Animated Otters, Squids, a Whale, and other sea creatures.

  •  Worked with code on the system to make the otters and squid slither elegantly in the water.

  • Water, above and below the surface, caustics etc.

  • Vertex Shader for the fish so they didn't all need bones. (Also used this on the squid to add variation).

VFX for Life in VR on the Daydream.
Fog: Custom Texture lookup fog that maps both the depth and height to a texture. 
This allowed me to vary the mood of the scene by swapping a single map. I could make it look dusty on the seabed, or mimic volumetric light in the ocean.
Folliage Dynamics:
Vertex shader to control the motion on all the folliage (eg kelp) in the scene.

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