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Tools

The experience of working with tools that limit or frustrate what you can achieve is what drove me to start writing mel scripts and become a technical artist.

I've made Tools in Unity such as Puppet2D & Puppet3D that have been used by 1000s of people. Its been a great way to learn how make the UX accessible to wide range of users, and to make my tools robust to deal with the large variety of use cases.

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