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Tools

My experience with tools that limited my creative possibilities inspired me to start writing MEL scripts and pursue a path as a technical artist.

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I now develop tools for Maya, Blender, Unity, and Unreal, using languages such as Python, C#, MEL, Blueprint, and C++.

I create Unity Tools on the Unity Asset Store. You can see my latest Unity Tool on the left: Fluid FX Factory. Where you can create dynamic fluid VFX in Unity.​

I believe making games should be as fun playing them! On the left you can see "Character Maker" - a character customisation tool I made that works in both Maya and Blender. 

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The tool is used by the modellers, animators and Marketing department.

Some of the features it includes:

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  • Create new clothing items easily - getting weights from previously skinned bits

  • Presets and automatic icons

  • Model and animation Exporter

  • Easily transfer animations and models between different characters and proportioned rigs

I created many tools and developed an art vehicle pipeline for the mobile game Chrome Valley Customs. Seamless pipelines allow for quicker iteration times which frees artists to perfect the quality of their work rather than getting slowed down with technical issues.

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Some of my tools open up new possibilities of what artists create. On the left you can see the 2.5 Canvas Renderer. This tool allows you to render Blender collections as layers and re-assemble these as planes that can be projected on low poly models and animated. This tool transformed the game from a flat 2D experience to 3D, all with minimal impact on the development time and game performance.

I've made Tools in Unity such as Puppet2D & Puppet3D that have been used by 1000s of people. Its been a great way to learn how make the UX accessible to wide range of users, and to make my tools robust to deal with the large variety of use cases.

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