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About me

I'm a technical artist with over 20 years industry experience in games and film. Some of my skills include Tools, Shaders, VFX, Rigging, and Animation.

My Unity tools Fluid FX Factory, Puppet Face, Puppet3DPuppet2D are popular on the Unity Asset Store, 

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I began my career as a character animator in film, later getting a general artist animator role in games. I quickly found my self writing tools to solve any limitations we were having and discovered a passion for technical art. Character animation continues to be infused in much of what I do as a Tech Artist, whether its with making dynamic shaders, animator friendly rigs, cloth simulation on films like Pirates of The Caribbean, or with the motion and timing of my VFX.

 

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