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Rigging

I've rigged many types of characters and creatures. 

Whether its for realistic human & animals, or cartoon characters that need to squash and stretch I love to make rigs that make animation easy and intuitive.

I love to write Maya tools to make rigging quicker.

I've written modular rigging tools to make it easy to rig creatures with vary quantity limbs and different proportions.

I've made a 3D rigging toolset for Unity which is really popular on the Unity Asset Store.

Unity interviewed me about it here: 

https://blogs.unity3d.com/2018/06/06/pulling-the-strings-how-puppet3d-brings-your-games-to-life/

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