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Rigging
I've rigged many types of characters and creatures.
Whether its for realistic human & animals, or cartoon characters that need to squash and stretch I love to make rigs that make animation easy and intuitive.
I love to write Maya tools to make rigging quicker.
I've written modular rigging tools to make it easy to rig creatures with vary quantity limbs and different proportions.
I've made a 3D rigging toolset for Unity which is really popular on the Unity Asset Store.
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Unity interviewed me about it here:
https://blogs.unity3d.com/2018/06/06/pulling-the-strings-how-puppet3d-brings-your-games-to-life/
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